Spirits

In Kritias, nine attributes make up the entire world, they form everything, from the sky, the atmosphere, the earth, the water, the heat, time, space, life, and death.

Each attribute had its own spirits, which were called with certain names by the intelligent races.

The Fire Attribute spirits were named Salamander.

The Water Attribute spirits were named Undine.

The Wind Attribute spirits were named Sylphid.

The Earth Attribute spirits were named Gnome.

The Light Attribute spirits were named Wisp.

The Time Attribute spirits were named Chronos.

The Space Attribute spirits were named Aether.

The Life Attribute spirits were named Gaia.

And the Death Attribute spirits were named Hades.

There was the speculation of a tenth spirit, 'Chaos', that represented the No-Attribute, the purest form of mana. The primordial energy that was created and also destroyed.

Also, the light attribute spirit, 'Wisp' had two forms. It was named Wisp when it created brightness and reflections, and it was named 'Shade' when it created shadows and darkness.

Furthermore, the wind attribute spirit, named 'Sylphid' also had two forms. It was named 'Sylphid' when it created winds, gases, and smoke, and 'Fulgora' when it generated electricity, voltage, and thunder.

However, these were just names made by intelligent races, there were not two different spirits for the same attribute, they were the same for both functions.

Spirits would often take the form of whatever the one calling them to think they would have, as they are originally formless, primordial lifeforms made entirely out of mana.

Spirits held fewer thoughts and most of the time acted by instincts, maintaining, and nourishing the environment. Only those capable of calling upon them would be able to see, touch, and interact with them, as most beings were incapable of seeing or touching them.